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Homegrown Sounds - Dark Matter v1.10 (KONTAKT)

Updated: Jun 27


free Homegrown Sounds - Dark Matter v1.10 (KONTAKT)
Homegrown Sounds - Dark Matter v1.10 (KONTAKT)

Publisher : Homegrown Sounds

Format : KONTAKT

Quality : 24 bit 44.1 kHz stereo

Description : Dark Matter is an advanced Loop Re-Sequencer that works with tempo-synced Loops in a variety of ways. It has 13 sequencer rows and uses 889 loops in 7 banks that include synth sequences, morph sounds, radio sounds, drum hits and loops.


The FULL version of Kontakt 5.7.3 is required to use Dark Matter / Red Matter!



Additional Information

Sections of any of these can be selected on each step using the Slice Sequencer which allows and of 16 start points to be chosen. There are also 22 modes for each bank that include things such as LFO Chops and reverse modes. The Main Sequencer can have different step lengths per Row which allows building complex polyrhythmic sequences easily and quickly. It can run freestyle or be forced to reset every X steps. A major focus of the sequencer is that every knob can be recorded as DAW automation so it is possible to evolve a sequence throughout a mix. Drak Matter SnapshotsThere is also a snapshot feature which features 12 virtual Sequences which can be copied from the main Sequencer. They are either triggered via a dedicated octave of Midi Triggers, or the buttons can be automated. The send to snapshot buttons can also be automated and so there is the creative freedom to make snapshots as part of the performance. The snapshots are rolled out to 16 steps from the polyrhythmic sequence, which means they are always in sync. Also Because shifting a polyrhythmic sequence left / right is impossible should you want to change the start step, it can be copied to a snapshot, shifted and sent back which works most of the time. There are two playback modes defined by the Edit switch. With the edit switch off, the knobs of the main Sequence are hidden but the snapshot will play back meaning that Automation will not overwrite the snapshot. When not automating edit mode provides full editing so it can be used more like a traditional pattern Sequencer. There are Randomizers for every row and column and lots of Randomize custom options. It also has a feature for adding random values ​​to a row and a probability to determine how often it happens. There is also a Probability Row which determines how often selected steps will trigger. Red MatterThe v1.1 Update adds a Second Instrument called Red Matter which is identical to Dark Matter except it uses a traditional Pattern based system like Emergent Properties and other HGS Instruments. The update also includes the addition of Remix, Copy to All and a Row Option menu to each Sequencer row to Dark Matter. The Row menu functions can be used to duplicate x steps or to copy the row to any or all Patterns, as well as Copy / Remix the Row in all other sequences. The source material uses 889 Loops spread over 7 Banks as follows: 1. Analog - Synth Sequences made with an Analog Four and DSI Evolver specifically for this Instrument. 2. Morphs - A set of sounds which morph between different sounds As well as some classic Wavetable morphs. 3. Mixed - More morphs and a collection of radio voices and morse code. 4. Hits A - Single Drum hits chained in sequence. 5. Hits B - A 2nd bank of Drum Hits. 6. Drum Loops A - A collection of diverse drum loops. 7. Drum Loops B - A second set of drum loops With a different flavor. There are 22 Modes available which use different timestretch algorithms and sound manipulation, including modes which use LFOs to chop the Volume / Cutoff and Reverse modes. This can be very interesting sequencing them using a single loop. The available Modes are as follows: 1. Time Machine Pro 2. Time Machine Pro Reversed 3. TM - These use Kontakts Tone Machine Mode for a Granular Sound 4. LQ - These use the Time Machine in Low Quality Mode. 5. BM - Beat Machine Mode which tends to split up the slices more like a Gate Effect. 6. BRIGHT - Uses TM Pro but has a brighter formant sound. 7. CHOPPER 8 - The Chopper Modes use an LFO SAW shape to affect the Volume and Filter Cutoff. 8. CHOPPER 16 9. CHOPPER 32 10. CHOPPER 6 11. CHOPPER 3 12. CHOPPER 8 - Reversed 13. CHOPPER 16 - Reversed 14. CHOPPER 32 - Reversed 15. CHOPPER 6 - Reversed 16. CHOPPER 3 - Reversed 17. SQ CHOP 8 - uses a Square Waveform, 18 . SQ CHOP 16 19. SQ CHOP 8 - Reversed 20. SQ CHOP 16 - Reversed 21. SINE Slow - uses a Sine wave in free sync mode. 22. SINE Faster



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